Overpass
4v4 multiplayer Capture-the-Flag map developed for Unreal Tournament 4.
Quick Summary
Design Goals
Focus on teleportation as the way to traverse between bases and mid section.
Skill Progression that allows for advanced play such as Rocket Jumps, Translocation, and Wall Run.
Deathmatch style mid section
Space map, so falling off is instant death.
Narrow base design for faster, reaction based gameplay.







Development Facts
Engine: Unreal Engine 4 (Unreal Tournament editor version)
Responsibilities: paper design, blockout, gameplay implementation, aesthetics, lighting, and audio implementation
Development Time: November 20 - December 7, 2017
Game Mode: Capture the Flag game mode in Unreal Tournament




Gameplay Snippet
Implementation
Top Down Overview
(Detailed Breakdown of each section available below)